

That I don’t need to rebind a lot of the controls. That I don’t want to use my mouse wheel for anything other than scrolling lists. That I won’t care if text spills rudely outside the boxes that should contain it. That drones should be a cornerstone of the combat, because then I might not realize I’m always and only flying the Skunk. That I can wait patiently while cargo flies around in other ships to be bought and sold. That I don’t find every single piece of voice acting painfully embarrassing for everyone involved.

Why is she telling the computer to shut up? Frankly, I wish they’d both shut up.

That one of things I want in an X game is a chatty co-pilot slash sidekick. Who I have to look at every time I want to check an info screen because it assumes I want to see a first-person animation of someone twisting in his chair to watch a display panel slide up out a console.

Which features an annoying co-pilot sitting next to me all the time. That I’m willing to trade the breadth of ship ownership options for this fixed cockpit graphic of the single ship I have to fly. That I want my view of space hemmed in by cluttered cockpit graphics. That space needs to be full of color and junk to keep players from getting bored. It is a game based on misguided assumptions.Īfter the jump, X Rebirth’s serious misconceptions about me. X Rebirth doesn’t seem to understand what people liked about the previous games. But the problem with X Rebirth is that it’s a different kind of mess than the previous games, in new and terribly wrong ways that are beyond tidying up. This is no surprise given Egosoft’s penchant for releasing messes and then tidying them up after the fact. At least in terms of ones that are still in development. Egosoft’s X games are the last word in open-world space sims by virtue of being the only word in open-world space sims.
